About this piece 

I wrote it mostly as a way of exploring a different interaction model. It's a short and meditative, and I hope to build on some of the ideas in it (lists, unusual interaction models, player confusion, etc.) in future work. I love how some play-throughs feel happy, some somber, many nonsensical—and how the order of the items in the list can have a huge effect on the tone of the piece.  Click the image to play.